

Custom character modding will also be available on full release. On top of this, players will be able to create their own campaigns as mods and share them with the Steam community. The full version is expected to have multitudes of campaigns with a variety of genres and stories. “While initial EA release will have plenty of features in Sandbox mode, campaigns and mod support are going to be our main focus post release of early access. Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado? “We hope to be leaving EA in 4-5 months time from initial release. If you want to get in early on wagging nation size battles, while supporting us in creating our best title yet, then early access is for you.”Īproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado? In particular, we feel the campaigns as well as modding need more time to finish. Though we feel the experience is already far better than UEBS1, we want this game to be even bigger. What does that mean? That means every piece of shiny armor is reflecting it's true surroundings, every bright surfaces illuminates it's surroundings and effects the overall lighting.“UEBS2 is a huge game, and we have already accomplished far more than our predecessor. This enables bounce light completely in real time. So I built my own dynamic global illumination lighting engine. But I didn't stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. Each individual decides his own path and navigates complex environments. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. Unfortunately there really aren't many engines that you can chuck 10,000 characters in and expect good performance. Want to see what a battle of 100,000 units looks like? We don't recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders! That is why we decided not to limit the amount of units in battle. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. Mess around with a massive variety of units. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Want to see 10,000 chickens fight an army of Romans? Sure, why not. Create massive battles with absolutely no limits.
